discreet 3ds max 6

Introduction

About this Tutorial
Overview
What's New in 3ds max 6

Getting Started

System Requirements
Setting Screen Depth
Setting up your Workspace
Playing Safe

Working With Objects

Viewing and Hiding Pt.1
Viewing and Hiding Pt.2
Viewing and Hiding Pt.3
Viewing and Hiding Pt.4

Selecting Objects

Selecting Objects Pt.1
Selecting Objects Pt.2
Named Selections: Renaming
Selecting Objects: Conclusion

Modifying Objects

Modifying Geometry/Modifiers Pt.1
Modifying Geometry/Modifiers Pt.2
Modifying Geometry/Modifiers Pt.3
Modifiers and Parameters Pt.1
Modifiers and Parameters Pt.2
Modifiers and Parameters Pt.3
Transforms: Move/Rotate
Transforms: Screen Handle
Transforms: Scale/Squash
Numeric Transforms: Move
Numeric Transforms: Rotation
Numeric Transforms: Scale
Transforms vs. Modifiers
Cloning Pt.1
Cloning Pt.2

Rendering

Rendering Basics
Rendering Options
The Mental Ray Renderer Pt.1
The Mental Ray Renderer Pt.2
The Mental Ray Renderer Pt.3
The Mental Ray Renderer Pt.4

Groups and Layers

Grouping Objects Pt.1
Grouping Objects Pt.2
Organizing Objects in Layers Pt.1
Organizing Objects in Layers Pt.2

Using 2D Shapes To Make 3D Objects

2D Shapes Pt.1
2D Shapes Pt.2
2D Shapes Pt.3
Shapes/Rendering & Interpolation
NURBS Curves Pt.1
NURBS Curves Pt.2
Lofted Objects: Creating
Lofted Objects: Modifying
Using Deformation Curves

Working With Precision

Units and Grids
Using Snaps
Using Keyboard Entry
Using Assistance Objects
Using the Align Tool
Normals

Surface Modeling

Introduction to Mesh and Poly
Introduction to Patch and Nurbs
Editable Mesh Pt.1
Editable Mesh Pt.2
Editable Poly
Editable Patch Pt.1
Editable Patch Pt.2
NURBS Surface/Converting to NURBS
NURBS: Curve-Based

Materials And Maps

Introduction to Materials and Maps
Materials/Tiling
Opacity/Materials on Sub-Objects
Introduction to the Maps Rollout
Multi/Sub-Object Materials
Material Libraries
Creating Mapped Materials
Maps on Sub-Objects
The Coordinates Rollout
The Ink'N'Paint Material
The Unwrap UVW Modifier Pt.1
The Unwrap UVW Modifier Pt.2

Animation - Introduction

Animation: Auto Key
Animation: Set Key

Basic Cameras And Lights

Standard Cameras
Camera Controls
Standard Target and Free Lights
Target and Free Light Controls
Omni and Skylight
Aligning Cameras and Lights
Advanced Lighting Pt.1
Advanced Lighting Pt.2

Atmospheric Effects

Fire Effect
Volume Fog
Fog
Volume Light

Animation

Linking and Hierarchies
Pivot Points
Schematic View
Viewing an Animation
Previewing Animation
Inverse Kinematics Pt.1
Inverse Kinematics Pt.2
Bones and Skin: Creating
Bones and Skin: Adjusting

Animation - Motion Controllers

Motion Controllers: Introduction
Trajectories
Track View: Curve Editor Pt.1
Track View: Curve Editor Pt.2
Track View: Dope Sheet

Special Effects

Particle Systems: Basics/Presets
SuperSpray Particle System Pt.1
SuperSpray Particle System Pt.2
SuperSpray Particle System Pt.3
Space Warps: Overview and Creating
Dynamics: Bouncing a Sphere
PDeflector: Bouncing Particles
Particle Flow Pt.1
Particle Flow Pt.2
Reactor Pt.1
Reactor Pt.2
Reactor Pt.3
Morphing Pt.1
Morphing Pt.2
Morphing Pt.3
Video Post

Plug-Ins And Complementary Software

Discreet Certified Plug-Ins
Other 3rd Party Plug-Ins
Poser and BodyStudio

Credits

About this Author