Rhino 3D

Introduction

Welcome
What this Tutorial Will Cover
Requirements
File Types
Creating a New Scene
Interface Overview
Shortcuts

Viewports

Viewport Layout
Panning
Zooming & Rotating
The C-Plane

Modeling In Rhino

NURBS Modeling
Points
Lines & Polylines
Curves
Surfaces
Solids & Polysurfaces
Meshes

Basic Tools

Toolbars & Menus
Rotate & 3D Rotate
Scale
Mirror
Bend
Taper
Twist
Shear

Working With Primitives

Starting with Planes
Sphere
Cube
Elipsoid
Cones
Tube & Torus
Paraboloid
Cylinder

Standard Commands

Overview
Undo & Redo
Saving & Loading
A Note About Templates
Selecting

Previewing Your Work

Preview Basics
The Shaded Preview
Shading Options
Preview in Color

Creating Curves I

Defining Curves
Control Point Curves
Open & Closed Curves
Arc Curve
Rectangle
Circle
Elipse
Polygon

Creating Curves II

Helix
Through Curves
Parabolic & Conic
Spiral
From Object

Working With Curves

Splitting Curves
Joining Curves
Editing Points
Polylines
Curve Networks
Knots & Kinks
Rebuilding
Handlebars
Fair & Smooth

Object Snap

Defining Object Snap
Basic Snaps
Advanced Snaps
Snap Options

Curve & Surface I

Surface Tools
Pipe
Loft I
Loft II
Revolve
Sweeping 1 Rail
Sweeping 2 Rails
Extrusion
Patching & Capping
Joining
Exploding & Cutting

Curve & Surface II

Flow Along Curve
Rail Revolve
Pulling & Projecting
Extract Wireframe
Contour
Sillouhette
Heightfield From Image
Surface Tools Summary

Solid & Surface Tools

Basic Solids
Drape Tool
Boolean Tools
Extract Surface
Array Tool
Advanced Surface Tools I
Advanced Surface Tools II

Meshes

Defining the Mesh
Mesh Primitives
Creating From NURBS
Polygon Count
Density & Control Points
Curves from Meshes

Object Properties

Properties Window
Color Settings
Materials
Working with Layers

Hands On Part 1: Candlestick

Creating the Curves
Making the Base
Making the Candle
Wick & Top
Finishing Touches
Tutorial Files

Hands on Part 2: Dining Table

Tabletop Curves
Creating the Tabletop
Finishing the Tabletop
Creating the Legs
Placing the Legs
Tutorial Files

Lights & Rendering

Render Properties
Working with Lights

Advanced Techniques

Orient on Surface Tool
Splitting & Blending
Mesh Point Editing
Section Curves
Creating Cloth

Credits

About This Author