Swift 3D v4

Introduction

About this Tutorial
Overview pt. 1
Overview pt. 2
New in Swift 3D v4

Getting Started

System Requirements
Setting Screen Depth
Playing Safe
For Mac Users

Viewports/Tabs and Tools

Overview and Main Menu
Viewports pt. 1
Viewports pt. 2
Tabs/Toolbars/Toolbar Lists
Property Tools pt. 1
Property Tools pt. 2
Property Tools pt. 3
Animation Tools
Hierarchy Tools
Main Menu

Trackballs/Galleries/Rendering

Trackballs: Rotation/Lighting
Galleries pt. 1
Galleries pt. 2
Rendering pt. 1
Rendering pt. 2
Rendering pt. 3
Render Viewport Buttons

Lights/Cameras/Materials

Lighting pt. 1
Lighting pt. 2
Cameras
Animating Cameras
Parenting a Free Camera
Animating a Target Camera pt. 1
Animating a Target Camera pt. 2
Compositing Camera Views pt. 1
Compositing Camera Views pt. 2
Geometry/Materials/Rendering pt. 1
Geometry/Materials/Rendering pt. 2
Pattern Scaling
Main Menu pt.1
Main Menu pt.2

Creating Primitive Objects

Overview
Text
Sphere/Geosphere
Cube/Pyramid
Cone
Cylinder/Torus/Plane
Polyhedron
Creating a Pencil pt.1
Creating a Pencil pt.2

Vector vs. Raster Output

Vector vs. Raster Output pt. 1
Vector vs. Raster Output pt. 2
Choosing the Best Fill
Optimization in Flash

Materials

Finish
Color pt. 1
Color pt. 2
Color pt. 3
Color pt. 4
Raster vs. Vector for Textures
Amount and Noise for Textures
Texture Animation
Adding a Material to a Gallery

Advanced Modeler

Overview
Working with Viewports
Creating a Mesh
Sub-Object Selection/Intro
Soft Selection
Surface Groups/Intro
Breaking Apart Meshes
Combining Objects
Grouping Instead of Combining
Roundness
Align To
Mirror
Flatten
Subdivide
Welding pt. 1
Welding pt. 2
Smoothing Groups
Smoothing Controls
Multi-Selection
Advanced Soft Selection
Text in Advanced Modeler pt. 1
Text in Advanced Modeler pt. 2
Extrude Basics
Extrude/Reducing Poly Count
Extrude/Normals
Positioning Bitmaps pt. 1
Positioning Bitmaps pt. 2

Fun with Text

Fun with Text pt. 1
Fun with Text pt. 2

Animation

Adjusting Animation Timing
Multiple Animation Segments
Delete/Cut/Paste Keyframes
Saving to the Animation Gallery
Animation Path

Using the Extrusion Editor

Extrusion Editor Intro pt. 1
Extrusion Editor Intro pt. 2
Building a Guitar pt. 1
Building a Guitar pt. 2
Building a Guitar pt. 3
Converting Text to Paths

Using the Lathe Editor

Lathe Editor pt. 1
Lathe Editor pt. 2

Importing External Files

Intro and 3ds Import
EPS Import

Conclusion

Wrapping it Up

Credits

About this Author